Control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino

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Description

control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino

Abstract

Accompanying the advent of wireless networking and the Internet of Things (IoT), traditional augmented reality (AR) systems to visualize virtual 3D models of the real world are evolving into smart and interactive AR related to the context of things for physical objects. We propose the integration of AR and IoT in a complementary way, making AR scalable to cover objects everywhere with an acceptable level of performance and interacting with IoT in a more intuitive manner. 

IoT-based control systems are implemented based on the idea of turning on and turning off switches manually. Even if the switches are virtual and can be part of an application. Using AR any human action can be used as a trigger for some operation such as turning off the light bulb. This action can be anything such as turning a doorknob. Applications for this recognition can be run on android smartphones, this application can be developed using platforms such as unity. This application can be linked to the hardware modules which control the devices.  Control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino


Control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino

Existing system

  • Manual control systems
  • IoT based systems
  • Binary control systems
  • more complicated 

Control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino

Proposed System

  • AR-based control system
  • Can recognize human actions based on certain objects
  • More user friendly 
  • Can get the energy consumed by an appliance by pointing the phone camera at the object
  • Arduino platform is used for hardware implementation 

control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino

Diagram

Control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino


Control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino

Software tools used

  • Unity 3D
  • Vuforia
  • Android Studio
  • Arduino IDE

Control and Monitoring of IoT Devices Using Mixed Reality in Unity Engine using Arduino

Hardware Tools used

  • Android phone
  • Arduino UNO
  • Loads 

REFERENCES

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[2] J. Lee, K. Lee, B. Nam, and Y. Wu, “It platform-based iar: a prototype for plant o m applications,” in 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), Sep. 2016. doi:10.1109/ISMAR-Adjunct.2016.0063 pp. 149–150.

[3] Triseum. (2017) Variant: Limits. [Online]. Available: https://triseum. com/calculus/variant/

[4] J. Vilanova, “Application of didactic principles in the use of videoconferencing in e-learning (in Slovak),” in the Innovation process in e-learning. EKONOM, March 2013. ISBN 978-80-225-3610-3 pp. 1–7.

[5] J. Majernik, M. Madar, and J. Mojzisova, “Integration of virtual patients in education of veterinary medicine,” in 2017 Federated Conference on Computer Science and Information Systems (FedCSIS). IEEE, 2017. doi:10.15439/2017F134

[6] K. Zhang, J. Suo, J. Chen, X. Liu, and L. Gao, “Design and implementation of fire safety education system on campus based on virtual reality technology,” in 2017 Federated Conference on Computer Science and Information Systems (FedCSIS). IEEE, 2017. DOI: 10.15439/2017F376

[7] A. Technologies. (2014) Virtual gearbox. [Online]. Available: http: //www.animechtechnologies.com/showcase/virtual-gearbox/

[8] P. A. Rauschnabel, A. Brem, and Y. Ro, “Augmented reality smart glasses: definition, conceptual insights, and managerial importance,” Working paper, The University of Michigan-Dearborn, Tech. Rep., 2015.

[9] M. Corporation. (2017) Holotour. [Online]. Available: https://www.

microsoft.com/en-us/hololens/apps/holotour

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